using System;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Mobiles;

namespace Server.Factions
{
	public class FactionBoardVendor : BaseFactionVendor
	{
		public FactionBoardVendor( Town town, Faction faction ) : base( town, faction, "the LumberMan" ) // NOTE: title inconsistant, as OSI
		{
			SetSkill( SkillName.Carpentry, 85.0, 100.0 );
			SetSkill( SkillName.Lumberjacking, 60.0, 83.0 );
		}

		public override void InitSBInfo()
		{
			SBInfos.Add( new SBFactionBoard() );
		}

		public override void InitOutfit()
		{
			base.InitOutfit();

			AddItem( new HalfApron() );
		}

		public FactionBoardVendor( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}

	public class SBFactionBoard : SBInfo
	{
		private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
		private IShopSellInfo m_SellInfo = new InternalSellInfo();

		public SBFactionBoard()
		{
		}

		public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
		public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }

		public class InternalBuyInfo : List<GenericBuyInfo>
		{
			public InternalBuyInfo()
			{
				for ( int i = 0; i < 5; ++i )
					Add( new GenericBuyInfo( typeof( Board ), 3, 20, 0x1BD7, 0 ) );
			}
		}

		public class InternalSellInfo : GenericSellInfo
		{
			public InternalSellInfo()
			{
			}
		}
	}
}